As early as September, Silicon Valley ARVR startup uSens Lingsen announced the launch of the five-month China-US Developer Fingo competition to encourage participants to use uSens's independently developed Fingero module for development, totaling US$200,000. Now, uSens Ling Xiao disclosed to the Xiaobian the 25 selected projects of the Fingo China-US Developer Contest. Among the selected works in China are as follows: 1. TaJTa Tower Team: Chengdu billion yuan Use device: HTC VIVE / PSVR + uSensFingo Game description: Through the careful observation of the eyes, detailed operation of the hand and comprehensive logic design, complete the music and building blocks, creating a masterpiece! Interactive design: Fingo's hand recognition technology perfectly presents the concept of human hands and design world 2. Wild ball punch Team: Shanghai Astron Technology Use equipment: Gear VR and other mobile terminal + uSensFingo Game description: Choose the interactive game for girls -> choose the final clearance video wearing underwear (underwear need to buy) -> start stone scissors cloth -> judgment result -> victory continues or failure end (consumer revival) -> virtual currency Clearing Interaction design: All interactive human-computer interactions are now using the button + head aiming at the countdown, hoping to use Fingo and other gestures to manipulate substitution 3. BIG HUGE PANDA Individuals participating: Cyrus Lum et al Use devices: Google Cardboard and other mobile terminals +uSensFingo Game Description: No Interaction design: no 4. Voice punch Team: FAMIKU Equipment used: HTC VIVE +uSens Fingo Game description: "Hyun Dance Punch" is a music game similar to "Don't Step on the White Block." It is not a regular score but a different light spot for junior players. The professional music production team composes the Note production of each song and restores the essence of the rhythm of the song. Interactive design: The game handle becomes a boxing glove, use Fingo, replace the current handle operation Mr. Cat's Adventure Team: Fireworks Workshop Use equipment: Extreme VR glasses or Gear VR+uSensFingo Game description: MrCat's Adventure is a turn-based puzzle adventure game. The adventure story takes place in a fantastic space. The game puzzles are subtle and ingenious. Players need to calculate each step carefully, cross the woods and underground caves, carefully avoid the deadly traps, destroy the monsters and solve puzzles. The process is thrilling and brings achievements. Feeling full. Fantastic picture perfection combined with VR brings you an extraordinary visual experience full of strange creatures and all kinds of adventures and accidents. Interactive design: MrCat's Adventure supports gesture recognition, which enhances their VR experience with gesture recognition while the player experiences the game, thereby enabling the player to have a better sense of immersion. 6. VR amblyopia treatment Participating Team: Hao Tong Technology & Institute of Electronics, Beijing Academy of Sciences & Beijing Tongren Hospital Use device: GoogleCardBoard or similar VR glasses, Samsung GearVR, etc. +uSensFingo Project introduction: The traditional amblyopia treatment is mainly achieved through the normal display + red and blue stereo glasses, and the interaction mainly uses the traditional mouse and keyboard. The stereoscopic effect is poor and the interaction in the stereoscopic space with stereoscopic images cannot be achieved. With years of experience in VR content production, the team has reached cooperation with Beijing Tongren Hospital to jointly develop VR Ambulatory Vision App based on hand gesture recognition to achieve visual stimulation, visual refinement, simultaneous vision, fusion, and stereoscopic vision training in the detection of amblyopia. Interaction design: In VR amblyopia treatment training, manipulation is achieved through gestures and is suitable for children and other patients. 7. Virtual Lab Project Type: VR Education Team: Beibei Technology Use device: Google CardBoard or Samsung Gear VR +uSensFingo Project Description: The current laboratory content is mainly divided into two types: middle school chemistry and middle school physics. The laboratory can use ultra-realistic methods to present experimental results, such as the amplification of the molecular formula and the reaction process, or the current flow and voltage level after the switch is turned on, to enhance the test learning effect in a more intuitive manner. Interaction design: In the VR virtual chemistry experiment, students complete the test subjects required by the textbooks by operating the measuring cups, alcohol lamps, test tubes, and other devices with both hands. Physical experiments are similar to this, using switches, wires, prisms, and other devices. 8. BombU! Bomb Church Team: VR Equipment used: HTC Vive + uSensFingo Game introduction: In the game, the player can choose to fight against the NPC or other players to fight 1vs1, you and your opponent each occupy a position, and then you throw bombs and other items to try to blow up the opponent's position, of course, can also be in Don't throw the bomb thrown by your opponent before it explodes. The positions of the two sides consist of many blocks. As the game progresses, there are fewer and fewer positions, and the one who carelessly trespasses will lose the game. Interaction design: Play games by gesture recognition instead of the HTC Vive's handle, and even identify space. 9. StarTrackerVR Participating Team: PYOPYO Studio Use the device: Samsung GearVR+ uSensFingo Project introduction: No Interaction design: no 10. Project GAIA Team: Triggercore Equipment used: HTC Vive+ uSensFingo Game description: In the world of Project GAIA, the player is a person who knows how to use gravity. Players need to search for the hidden "soul core" of the enemy. The process of searching for the soul core will be very difficult and dangerous, because the giant's internal body, in addition to the institutions, there are a large number of necromancers. Players need to use the natural elements and objects of the scene to eliminate these enemies, and finally find the soul core and destroy it. Interactive design: Three simple gestures can be used to play the game, ensuring that Fingo can easily recognize gestures, such as the use of gravitational gestures, aiming elements and other objects that are sucked. 11. Project Pangu Team: Pangu Commando Equipment used: HTC Vive+ uSensFingo Game description: In the game, your character is a pilot who accepts reconnaissance missions and will soon drive a reconnaissance plane to carry out military missions. According to intelligence, North Korea has completed the research and development of missiles and atomic bombs, and will conduct ballistic missile experiments to mount atomic bombs in the near future. We will conduct a military strike of a surgical operation in the near future. In order to successfully implement the crackdown, we decided to dispatch you to carry out an inspection and reconnaissance of North Korea’s military situation and air defense facilities. Interaction design: Why use gestures? Because battlefield military command is the most important place for efficiency. In combat command, 0.1 seconds can bring a surprise attack, so that compared to the traditional keyboard and mouse and even touch screen interaction, Gesture interaction is a more natural human-computer interaction. You don't need to confirm the correctness of the button. You only need to follow the concept of “visual and interactive†to reduce the flow of the generals and fighters by half. 12. My Animal Kingdom Participating Team: Top Technology Use equipment: mobile device + uSensFingo Game Description: Children's educational products (4-8 years old), users enter large scenes through the room, observe animals, and can find desks in the room to learn more about animals, with miniature landscapes and small animals to interact. Interactive design: children's demand for gestures is more urgent, natural, easy to use, and easy to control. The interactive program in this game is implemented using Fingo. 13. Draft Center Project Type: Casual Puzzle Game Team: Xuemeng Technology Device used: PC device + uSensFingo Game description: In the game, the player will play a commanding officer. His job is to complete the recruitment on demand in a limited time, so that the mission can be successfully achieved. The game needs to test the player's reaction ability, calculation ability and integration ability, reasonably distribute the number of conscriptions of the army, land and air forces, and the character attributes of the task requirements. The game will gradually increase the difficulty in the form of checkpoints. Interactive design: "DraFCenter" will focus on adapting the uSens gesture recognition device. The player's main game experience needs to be "grabbed" and "placed" gestures. 14. 18 layers Team: Oz Technology Equipment used: HTC VIVE+ uSensFingo Game introduction: 15 minutes - 30 minutes escape Interaction design: The combination of decryption games and gestures can complement each other's resources. The game can use gestures to further improve the game experience. Gestures can better reflect their powerful functions through the game, and they can achieve 1+1>2 effects. 15. Gesture Exorcism Participating team: Havisi Equipment used: HTC VIVE+ uSensFingo Game description: The player is transformed into a wizard with magic. Different magics can be issued by different gestures. The player can fight Dark Mage and various monsters, and protect the villages and villagers behind them. Interaction design: players and black magicians will be "scissors", "stone", "cloth" these three kinds of magic, three kinds of magic restraint. So the player needs to see the dark magician's gestures in time, make restrained magic in time, and find a chance to kill the Dark Magician. Among the works selected in the United States are as follows:
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