AC Input : 100V to 240V, DC Output: 12 volt at 2 amp rating . Please refer to the ASIN :B0746GCGQ8 if u need 10 units.
COMPACT DESIGN and LOW CONSUMPTION makes it ideal for taking around and using at home.
12v wall charger,12v switching adapter,(12V/2A) Switching Mode Power Adapter Wall Charger,12V 2A Power Supply Adapter,12 Volt 2 Amp Power Adapter,12V 3A Power Supply Adapter,12v 3a wall charger Shenzhen Waweis Technology Co., Ltd. , https://www.waweis.com
Manufactured with high quality material and built-in protection of over current, over voltage, short circuits .
IDC: VR/AR Headline Sales Continue to Increase in the Next Five Years
On March 20th, the global market research company IDC released a report forecasting a major growth in virtual reality (VR) and augmented reality (AR) head-mounted displays. According to the report, VR/AR headset sales are expected to rise from 8 million units in 2017 to 12.4 million in 2018. The compound annual growth rate for these devices is projected to be as high as 52.5% over the next five years, with total market sales reaching an estimated 68.9 million units by 2022.
The report highlights a shift in consumer preferences. Once popular, "no-screen" browsers are now losing ground, as users increasingly opt for standalone VR devices paired with accessories. This trend is being driven by all-in-one headsets like the Oculus Go and Mirage Solo, which offer immersive VR and AR experiences without the need for external hardware.
IDC predicts that the market share of integrated VR devices will grow significantly, rising from 14.1% in 2018 to nearly 50% by 2022. This compares to 29.8% for the VR market and 19.1% for AR. Meanwhile, the market share of bundled headsets—those requiring connection to a PC or console—is expected to decline slightly, from 44.3% in 2018 to 41.2% in 2022.
Specifically, the share of bundled VR headsets will drop from 43.3% to 23.3%, while the AR segment within this category is set to grow from 1% of total sales to nearly 18%. This indicates a clear shift toward more independent and user-friendly devices.
As VR continues to recover from its early challenges, it’s becoming more mainstream. Meanwhile, AR is entering a period of rapid development and is expected to play a larger role in the future. Whether this transformation will fully materialize remains to be seen, but the signs are promising.