Waterproof strategy in capacitive touch screen design - Database & Sql Blog Articles

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Water resistance is a critical factor in the performance of multi-point capacitive touch screens. It might seem that capacitive touch screens using mutual capacitance scanning inherently have good water resistance, making it less of a design challenge. But why is this the case? The answer lies in how the screen detects touch signals. In self-capacitance scanning, both water droplets and finger touches cause similar signal changes, making it hard to distinguish between them. However, with mutual capacitance, the effect of a water droplet and a finger touch is opposite: a finger reduces the mutual capacitance, while water increases it. This difference gives the illusion that mutual capacitance screens are naturally resistant to water without special waterproofing measures.

However, the reality is more complex. While water droplets on a mutual capacitance screen may not trigger false touches initially, after they are wiped away, the screen can sometimes fail to recognize a finger touch at the same spot. A false touch might appear intermittently, and even after some time, the screen may not fully restore its original sensitivity. This kind of issue is unacceptable for a high-quality product, as it cannot rely on luck. Therefore, solving the problem of touch failure caused by water and false triggering remains a key challenge in multi-touch capacitive screen design.

The issue isn't limited to water droplets alone—it also includes water films and large bodies of water. To understand this better, let’s first explore the concepts of self-capacitance and mutual capacitance in touch screens.

Self-capacitance occurs when a sensing block (say, A) interacts with its neighboring block (say, B). If a high-frequency AC signal is applied to A and B is grounded, the coupling between them is self-capacitance, denoted as Cs. On the other hand, if A transmits the signal and B receives it, the coupling is mutual capacitance, denoted as Cm. Both Cs and Cm depend on the distance between the blocks, their boundary length, and the dielectric constant of the medium. Typically, the electric field flows from A to B, which helps define the direction of signal changes during touch events.

Now, let's look at how a finger touch affects these capacitances. In self-capacitance mode, where B is grounded, the finger acts like an additional capacitor connected in parallel to Cs, increasing the total capacitance. In mutual capacitance mode, the finger introduces two new capacitors—CFT and CFR—between the sensing blocks and the finger. These shunt the current through Cm, effectively reducing the mutual capacitance. Hence, we commonly say that a finger touch reduces mutual capacitance.

When water comes into play, things change. Water is conductive but has a much smaller surface area than a finger. It doesn’t act like a grounded object, so its potential is not fixed. Instead, it behaves somewhere between the potentials of A and B. In self-capacitance, water forms two small capacitors (CWT/WR and CWS) connected in series, which results in a smaller overall effect compared to a finger touch. In mutual capacitance, water creates a similar pair of capacitors (CWT and CWR), but instead of reducing Cm, it increases it. This means that water droplets actually increase mutual capacitance, unlike fingers, which reduce it.

This difference in behavior leads to an interesting phenomenon. After wiping off water, the basic line value of the touch screen may not reset quickly enough, causing a mismatch between the actual signal and the baseline. This can lead to false triggers, especially if the baseline shift exceeds the detection threshold. Once this happens, the screen may continue to show incorrect touch signals until the system is reset.

To address this issue, one effective approach is alternate scanning. By alternating between self-capacitance and mutual capacitance scans, the system can detect whether the changes in the signal are due to water or something else. When water is detected, the baseline remains unchanged until the water is removed. This method allows the system to distinguish between water and finger touches based on the direction of the signal change. As a result, even with water on the screen, finger touches remain reliable, significantly improving the screen’s waterproof performance.

In conclusion, the different responses of water to self-capacitance and mutual capacitance provide a clear distinction that can be exploited in touch screen design. Using alternate scanning techniques makes it possible to achieve effective waterproofing, ensuring a more reliable and user-friendly experience in real-world conditions.

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