Chief Scientist of Oculus: Still exploring VR side effects and social VR components

Although some people have grown impatient with VR—due to the high cost of top-tier headsets, the need for powerful computers, and a lack of compelling content—Oculus Chief Scientist Michael Abrash remains optimistic about the future of virtual reality. As the head of research at Facebook’s Oculus, he is deeply involved in advancing the technology through ongoing studies in the company's labs. His work ranges from improving how we perceive virtual objects to developing the most effective ways to track users in space. In a recent interview with MIT Technology Review, Abrash shared insights into the current state of VR research at Oculus. The discussion covered various projects aimed at enhancing user experience and understanding the long-term impact of immersive technology on human behavior. Despite the excitement surrounding VR, there's still much we don't know about its effects on us. Abrash acknowledges that it's difficult to predict how VR will shape society because we haven’t yet reached a point where people can use it for extended periods. Additionally, VR must reach a level of quality that allows for meaningful, scientific study. One of the key questions being explored is how avatars should represent users in virtual environments. While Facebook Spaces uses cartoon-like representations, Abrash is investigating what makes an avatar feel like “you” to others. He asks: What elements make someone recognizable and engaging in VR, even if they don’t look exactly like themselves? Abrash suggests that it’s not about physical accuracy, but rather the subtle cues that define our identity. In his lab, researchers are exploring which aspects of human interaction are most critical for socialization in virtual spaces. He believes that out of thousands of possible factors, only 5 to 10 are truly essential for creating a natural and satisfying experience. He explains that when you meet someone in VR, you instantly recognize them based on their movements, expressions, and body language. Whether it’s a smile, a raised eyebrow, a gesture, or even the way someone sits, these small details help build a sense of presence and connection. It’s this kind of intuitive recognition that makes VR feel real and personal.

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